• 26Jan

    Most Agility organizations don’t allow treats or toys in the ring, or even within ten feet of the ring.  (I believe NADAC is considering amending this rule, but has not changed it as of yet.  They may not change it at all. Do any of you NADAC experts know for certain?) I’m not certain how I feel about that. As I’ve heard pointed out, pockets nearly always have treats in them, and can be forgotten about completely, as evidenced by how many times I’ve washed them in my pockets. I like the way UKAI handles it – you may bring a toy if you want, and it’s a fun run.  Treats can just get all over!

    However, for treats, I think that while they can be allowed on course without providing an undue distraction to the dog (so long as they are not rewarded on course) if they are safely contained in a treat bag or ziplock bag. What do you think? Treats, yea or nay?

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  • 27Dec

    Q. In AKC agility, when you get into Excellent B and you start getting points for your MACH, who keeps track of the points?

    A. The AKC has a computer system that keeps track of all qualifying scores and points earned in any of their dog sports. To see points earned as calculated by the AKC, go to www.akc.org and log in to the online store. Click on “AKC Reports” then “points and Awards”. Enter you dog’s information and click “View Points/Summary of the Title Progression for this do.” This will display a free report that shows your dog’s information in detail, including what events have occurred but are not yet included in the repot. Even handlers who keep their own records should check the AKC site periodically to make sure that an error has not occurred.

    Actually, every handler should record his or her own accomplishments in some way. Occasionally, qualifying scores are lost or points are miscalculated. The best way to make sure that your championship points are recorded properly is to confirm that your score is recorded correctly at a trial. You can do this by checking posted results before you leave the trial and keeping your own accurate records that you cross-check with the AKC’s listings.

    © Clean Run

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  • 25Oct

    Q. I’d like to try the games at CPE (Canine Performance Events) trials, but I don’t know anything about them. Can you help?

    A.  Three games are unique to CPE: Colors, Wildcard, and Fullhouse.  Colors is very straightforward.  The object, according to the rulebook, is to “successfully run your choice of one of the two overlapping mini-agility courses on the same field.”  Each course is 8 to 10 obstacles long and the courses cross paths or overlap several times.

    The courses are differentiated by different colors used to number the obstacles and should be equivalent in length and in difficulty level.  When handlers step up to the start line, they must declare to the judge which color course they will run.  Once the color is declared, it cannot be changed.

    One off-course is allowed in levels 1 and 2 only, one other fault is allowed for all levels, and the run must be 5 seconds or less over the time.  No level is allowed a knocked bar.  All obstacles must be performed successfully for a team to earn a qualifying score, unless the error is within the allowed faults total.  In levels 1-4 the team may not exceed 10 total faults; at level 5 they may not exceed 5 total faults; and for level C they must run completely clean.

    Wildcard is a little more unusual.  The rule book states that the object of this game is to “successfully complete the course including enough ‘wildcards’ to qualify.”  A modified course of 10 to 12 numbered obstacles is used along with three “choice” obstacles, where the handler must decide which option to take.  Two obstacles will be placed parallel and 5′ apart.  One obstacle is worth 1 point and the other is worth 2 points.  The handler (or the dog) will choose which obstacle to perform.  Once the dog commits to or touches the Wildcard obstacle, he must complete that one.  After each Wildcard obstacle, the dog must continue on the regularly marked course.

    Wildcard follows the Standard class measuring, yardage figures, and standard course times.  Levels 1 and 2 can have one off-course fault, but levels 3-5 can’t have any.  All levels may have one bar down, may be up to 5 seconds over time, and may have one other type of fault.  Just like in Colors, for Levels 1-4 the team may not exceed 10 total faults; for level 5 they may not exceed 5 total faults; and for Level C no faults are allowed.  Also, for Levels 1 and 2 the dogs must complete two 1-point Wildcards and one worth 2 points.  For Levels 3-5 and C, the dog must do two 2-point Wildcards and one 1-point option.  A 15-point fault is assessed for Wildcards that are faulted and not corrected (if the Wildcard is correctable) which will result in an NQ.

    FullHouse is a strategy game in which the handler gets to design her own course while trying to accumulate the required points needed at a particular level.  The 4″ and 8″ and 12″ jumping dogs have 35 seconds to accumulate points and the larger jump heights have 30 seconds.  After the whistle sounds to indicate that the time is up, the dog must reach and touch the pause table with at least one paw within 5 seconds.  After 5 seconds, 1 point is deducted for every additional full second that the dog takes to touch the table.

    The course that the handler designs must include at least three single bar jumps, two ‘circle’ obstacles, (tires, tunnels, and chutes), and one from this list: contacts, weaves, broad jump, double, or triple.  The minimum number of points required for Regular and Veterans classes are: Level 1 19 points; Level 2, 21 points; Level 3, 23 points, and Levels 4, 5, and C, 25 points.  For the Enthusiast and Specialist categories, Level 1 needs 17 points; Level 2, 19; Level 3, 21; and Levels 4, 5, and C, 23.  Single-bar jumps are 1 point, circles 3 points, and the contacts, weaves, broad, double and triple are worth 5 points.  Back-to-Back obstacle performances are okay if performed safely, and all obstacles will b e scored for only two performances.

    When the handler and dog perform the required obstacles within the time allowed and have accumulated the required points, they have earned a qualifying score.  Placements are based on qualifiers, then points, then time, and those non-qualifiers who received a time are placed after.

    The other games played at CPE are Snooker, Jumpers, and Jackpot (CPE’s version of Gamblers). These are the games played in several other organizations, but you should read the complete rules, available at www.k9cpe.com/forms/cpe2008rulebook.pdf before playing any of them.

    © Clean Run, January 2009

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  • 05Jul

    The USDAA just announced their regulation changes on July 1st- there’s some big ones!

    24″ weave spacing for all!  I love that.  Speaking as a big dog owner, I really appreciate them allowing 24″ weave spacing. I know that some may not like the bigger poles (more work for the littler dogs, might be tough to re-train) but it’s a real safety concern for my dogs that is now a weight off of my mind.

    They’re also allowing a displaceable (breakapart) tire.  That’s awesome!  We’ve talked about tire jumps several times, and how dangerous they can be if your dog makes a mistake.  USDAA trials are condoning the use of safer tires.

    Agility should be safe for all dogs, and fun.  USDAA has changed their rules to make their trials and clubs safer for our friends, and it’s up to us to make sure it’s fun!

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  • 01Jun

    June’s contest is here!  The AKC is changing their pause table requirements to four paws on, no position required, as of September 1st, 2010.

    What’re your thoughts on this position change? It seems almost like a celebration in mediocrity to me. While downing on the table may be overkill, since it’s difficult to tell with some dogs if they’re down, or just crouched (Greyhounds, Dobies, and similar body types spring to mind.) it seems too easy to just have to jump up and stand on the table. A position on the table showcases your dogs’ impulse control and focus in a unique way, and doing away with that aspect of agility, no matter how difficult, feels like a cheapening of the entire sport. I know it can be difficult to find out just before a trial which position your dog has to assume. That makes things harder.

    Am I alone in this? Maybe I’m just behind the times. Will this change make agility more fun for you and your dog? Even if you don’t compete in AKC, I’d like to get your feedback.  Does the venue you compete in require a position?

    Comment with your answer and you could be this months’ winner!  The prize is a Doggie Drencher from Affordable Agility, sure to help cool off your speeding bullet. The winner will be selected by random drawing on June 30th.

    The winner was Janet!  Congratulations! Stay tuned for more contests.

    How to enter this contest:

    1. If you have never done so before, you must first register your email address on this blog.  We will then notify you if you are a winner of this contest.  You only need to do this once, and you will be good for all future monthly contests (and get priority notification of when they occur)!
    2. Scroll to the bottom of this page and enter your comment/answer.  Or, if there is no box, click on the “comments” in the upper right corner.

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