• 01Jul

    What a great contest we had last month! Thank you all for participating!

    This month you can win a set of 101 Things to Do with Contacts cards! Awesome!!

    Just share the best thing you’ve learned in Agility, whether it was in classes, from reading, or just working out back with your own obstacles! Was it handling? About yourself? Your dog? How was your learning curve? Tell us in the comments!

    The winner will be chosen via random number generator on or around August 1st, and announced/emailed on or around the same.

    How to enter this contest:

    If you have never done so before, you must first register your email address on this blog.  We will then notify you if you are a winner of this contest.  You only need to do this once, and you will be good for all future monthly contests (and get priority notification of when they occur)!

    Scroll to the bottom of this page and enter your comment/answer.  Or, if there is no box, click on the “comments” in the upper right corner.

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  • 12May

    The IFCS competition runs from 14-16th- tomorrow through Sunday.

    USDAA.com is planning on streaming coverage of this event for a reasonable rate.  Watch and see some of the best agility competitors in the entire world, and cheer for your old favorites- or get a new favorite!  My favorite part of watching Agility Championships is seeing all the courses, and figuring out how to set them up with my equipment.  There are some really great challenges on them!

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  • 28Apr

    TDAA trials are mad fun- after all, there’s so many little agility dogs to watch rockin’ their stuff on course and around the area, it’s truly amazing!  And the games!

    But the question arises- where can you find your own TDAA trial? It’s simple! Just go here and select your state and TDAA, and voila!  You will see all the listings available to you and your dog.

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  • 23Mar

    2921910462_e226872d22Q.  I’d like to try the games at CPE (Canine Performance Events) trials, but I don’t know anything about them. Can you help?

    A.  Three games are unique to CPE: Colors, Wildcard, and Fullhouse.  Colors is very straightforward.  The object, according to the rulebook, is to “successfully run your choice of one of the two overlapping mini-agility courses on the same field.”  Each course is 8 to 10 obstacles long and the courses cross paths or overlap several times.

    The courses are differentiated by different colors used to number the obstacles and should be equivalent in length and in difficulty level.  When handlers step up to the start line, they must declare to the judge which color course they will run.  Once the color is declared, it cannot be changed.

    One off-course is allowed in levels 1 and 2 only, one other fault is allowed for all levels, and the run must be 5 seconds or less over the time.  No level is allowed a knocked bar.  All obstacles must be performed successfully for a team to earn a qualifying score, unless the error is within the allowed faults total.  In levels 1-4 the team may not exceed 10 total faults; at level 5 they may not exceed 5 total faults; and for level C they must run completely clean.

    Wildcard is a little more unusual.  The rule book states that the object of this game is to “successfully complete the course including enough ‘wildcards’ to qualify.”  A modified course of 10 to 12 numbered obstacles is used along with three “choice” obstacles, where the handler must decide which option to take.  Two obstacles will be placed parallel and 5′ apart.  One obstacle is worth 1 point and the other is worth 2 points.  The handler (or the dog) will choose which obstacle to perform.  Once the dog commits to or touches the Wildcard obstacle, he must complete that one.  After each Wildcard obstacle, the dog must continue on the regularly marked course.

    Wildcard follows the Standard class measuring, yardage figures, and standard course times.  Levels 1 and 2 can have one off-course fault, but levels 3-5 can’t have any.  All levels may have one bar down, may be up to 5 seconds over time, and may have one other type of fault.  Just like in Colors, for Levels 1-4 the team may not exceed 10 total faults; for level 5 they may not exceed 5 total faults; and for Level C no faults are allowed.  Also, for Levels 1 and 2 the dogs must complete two 1-point Wildcards and one worth 2 points.  For Levels 3-5 and C, the dog must do two 2-point Wildcards and one 1-point option.  A 15-point fault is assessed for Wildcards that are faulted and not corrected (if the Wildcard is correctable) which will result in an NQ.

    FullHouse is a strategy game in which the handler gets to design her own course while trying to accumulate the required points needed at a particular level.  The 4″ and 8″ and 12″ jumping dogs have 35 seconds to accumulate points and the larger jump heights have 30 seconds.  After the whistle sounds to indicate that the time is up, the dog must reach and touch the pause table with at least one paw within 5 seconds.  After 5 seconds, 1 point is deducted for every additional full second that the dog takes to touch the table. 

    The course that the handler designs must include at least three single bar jumps, two ‘circle’ obstacles, (tires, tunnels, and chutes), and one from this list: contacts, weaves, broad jump, double, or triple.  The minimum number of points required for Regular and Veterans classes are: Level 1 19 points; Level 2, 21 points; Level 3, 23 points, and Levels 4, 5, and C, 25 points.  For the Enthusiast and Specialist categories, Level 1 needs 17 points; Level 2, 19; Level 3, 21; and Levels 4, 5, and C, 23.  Single-bar jumps are 1 point, circles 3 points, and the contacts, weaves, broad, double and triple are worth 5 points.  Back-to-Back obstacle performances are okay if performed safely, and all obstacles will b e scored for only two performances.

    When the handler and dog perform the required obstacles within the time allowed and have accumulated the required points, they have earned a qualifying score.  Placements are based on qualifiers, then points, then time, and those non-qualifiers who received a time are placed after.

    The other games played at CPE are Snooker, Jumpers, and Jackpot (CPE’s version of Gamblers). These are the games played in several other organizations, but you should read the complete rules, available at www.k9cpe.com/forms/cpe2008rulebook.pdf before playing any of them.

    © Clean Run, January 2009

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  • 22Feb

    boxer_agility_tunnel_wbWatching the olympics always gives me the urge to go and do something athletic and pretend I’m better at whatever that athletic thing is than I actually am… but then there’s agility! When I do agility I always feel awesome, because I get both the fun of running myself, and I can watch my dog shine.  It’s having my cake, and eating it, too!

    Create your own olympic event!

    You will need:

    • A course, no matter the size.  I’m suggesting a dogwalk, two or three jumps, a tunnel, and a tire or spread jump.
    • Friends with Dogs (preferably agility friends)
    • Video camera and person to film
    • Still-shot camera
    • Dog and people snacks

    Now you can have your own event!  While no titles will be earned, you can film each dogs’ run, and get great photos, too!  After all the runs, take the player inside and watch the runs together.  This is a great training exercise, because you can’t see yourself, and sometimes, you can’t see your dog! Filming can show you why your dog seems ‘pulled’ off of obstacles- because you’re turning away too soon!  Enjoy your runs and the company!

    Other ideas for olympics for you and your canine friends:

    • Set up a long row of jumps- offer a prize for the best time down the row.
    • Give a prize for the dog who knows the most tricks
    • Set up a ‘speed course’, and blaze through it! Make the lines of your course smooth and flowing, and focus on keeping your dog flying!

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