• 02Nov

    What do you do when you’re almost ready for agility class, and you realize you’re out of dog treats? I found myself in this situation a few weeks ago, due to poor planning on my part.  I had some Charlie Bears, but no really good delicious treats (he likes them doesn’t LOVE them).   Here are some quick fixes that might help you and your dogs in this predicament!

    • Cheese – if your dog isn’t lactose intolerant, string cheese can really save the day!
    • Leftover meat – do you have any lunch meat or leftovers that will serve for some puppy snackage?
    • Cereal – nothing too sugary or sticky!
    • Peanut butter sandwich- make the sandwich carefully, and then press the halves together so they won’t come apart, then snip it into small pieces with very sharp kitchen shears.  You can also make this with a single piece of bread, by rolling it up onto itself and snipping it into pinwheels.

    Can you think of any other quick treat fixes?

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  • 24Oct

    If you want to get into the ‘spirit’ of halloween with your dog, try doing some redecorating on your course, and inviting your agility class over!  Below are some ideas to get you started.

    • Haunt your course: Not literally, of course! that’s not suggested.  Hang out a halloween themed flag by your jump, or from the underside of a dogwalk. Drape your jumps in toilet paper or ‘webbing’, and make pumpkin wings for your jumps- or, better yet, a pumpkin jump! Just set up a row of biggish pumpkins or Jack-o-Lanterns (unlit is recommended, fire and dogs don’t get along real well) and use them as an extra jump.
    • Movers, shakers, and Screamers!: Put your motion sensor halloween decorations to good use on your agility course, as proofers.  Can your dog keep running as the witch waves and cackles, or the ghoul cries?  I’ll bet he can!
    • Trick and Treat Jumps: Hang trick or treat bowls (or bags) from your equipment, and treat each dog over the obstacle from them.  It gets the ‘door to door’ feeling of trick or treating!
    • Is that my Handler?: Everyone can dress up in a costume for the party, and see how your dog reacts to bobbing bee headgear! Or your fluttering vampire cape.
    • Pot Luck (or else, not so lucky…): Remember to have edibles for the humans, too. Potluck works great, and it might be fun to mix treats up, too, provided no ones’ dogs are food sensitive.  It’s also a good idea to have multiple bowls of water around.
    • Costumes are Grand!: Costumes are okay for the dogs, too, but don’t do agility and costumes at the same time.  It can be unsafe, so have the costumes after the course, or the course after the costumes.  If you do decide to do a costume contest, make up fun little prizes, like a treat bag for the person and dog- a new rope toy or clicker, and candies or cookies.

    Remember to have a big enough area for all the dogs you want to have, and also, have lots and lots of plastic bags for poops.  Nobody minds a party pooper, if they clean it up!

    Does any one else have other ideas? Share in a comment!

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  • 25Oct

    Q. I’d like to try the games at CPE (Canine Performance Events) trials, but I don’t know anything about them. Can you help?

    A.  Three games are unique to CPE: Colors, Wildcard, and Fullhouse.  Colors is very straightforward.  The object, according to the rulebook, is to “successfully run your choice of one of the two overlapping mini-agility courses on the same field.”  Each course is 8 to 10 obstacles long and the courses cross paths or overlap several times.

    The courses are differentiated by different colors used to number the obstacles and should be equivalent in length and in difficulty level.  When handlers step up to the start line, they must declare to the judge which color course they will run.  Once the color is declared, it cannot be changed.

    One off-course is allowed in levels 1 and 2 only, one other fault is allowed for all levels, and the run must be 5 seconds or less over the time.  No level is allowed a knocked bar.  All obstacles must be performed successfully for a team to earn a qualifying score, unless the error is within the allowed faults total.  In levels 1-4 the team may not exceed 10 total faults; at level 5 they may not exceed 5 total faults; and for level C they must run completely clean.

    Wildcard is a little more unusual.  The rule book states that the object of this game is to “successfully complete the course including enough ‘wildcards’ to qualify.”  A modified course of 10 to 12 numbered obstacles is used along with three “choice” obstacles, where the handler must decide which option to take.  Two obstacles will be placed parallel and 5′ apart.  One obstacle is worth 1 point and the other is worth 2 points.  The handler (or the dog) will choose which obstacle to perform.  Once the dog commits to or touches the Wildcard obstacle, he must complete that one.  After each Wildcard obstacle, the dog must continue on the regularly marked course.

    Wildcard follows the Standard class measuring, yardage figures, and standard course times.  Levels 1 and 2 can have one off-course fault, but levels 3-5 can’t have any.  All levels may have one bar down, may be up to 5 seconds over time, and may have one other type of fault.  Just like in Colors, for Levels 1-4 the team may not exceed 10 total faults; for level 5 they may not exceed 5 total faults; and for Level C no faults are allowed.  Also, for Levels 1 and 2 the dogs must complete two 1-point Wildcards and one worth 2 points.  For Levels 3-5 and C, the dog must do two 2-point Wildcards and one 1-point option.  A 15-point fault is assessed for Wildcards that are faulted and not corrected (if the Wildcard is correctable) which will result in an NQ.

    FullHouse is a strategy game in which the handler gets to design her own course while trying to accumulate the required points needed at a particular level.  The 4″ and 8″ and 12″ jumping dogs have 35 seconds to accumulate points and the larger jump heights have 30 seconds.  After the whistle sounds to indicate that the time is up, the dog must reach and touch the pause table with at least one paw within 5 seconds.  After 5 seconds, 1 point is deducted for every additional full second that the dog takes to touch the table.

    The course that the handler designs must include at least three single bar jumps, two ‘circle’ obstacles, (tires, tunnels, and chutes), and one from this list: contacts, weaves, broad jump, double, or triple.  The minimum number of points required for Regular and Veterans classes are: Level 1 19 points; Level 2, 21 points; Level 3, 23 points, and Levels 4, 5, and C, 25 points.  For the Enthusiast and Specialist categories, Level 1 needs 17 points; Level 2, 19; Level 3, 21; and Levels 4, 5, and C, 23.  Single-bar jumps are 1 point, circles 3 points, and the contacts, weaves, broad, double and triple are worth 5 points.  Back-to-Back obstacle performances are okay if performed safely, and all obstacles will b e scored for only two performances.

    When the handler and dog perform the required obstacles within the time allowed and have accumulated the required points, they have earned a qualifying score.  Placements are based on qualifiers, then points, then time, and those non-qualifiers who received a time are placed after.

    The other games played at CPE are Snooker, Jumpers, and Jackpot (CPE’s version of Gamblers). These are the games played in several other organizations, but you should read the complete rules, available at www.k9cpe.com/forms/cpe2008rulebook.pdf before playing any of them.

    © Clean Run, January 2009

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  • 10Sep

    This team look like they’re having a great time. Hoopers Hoops class (NADAC) always strikes me as a huge challenge. Everything’s at speed, and so confusing! You have to have great handling skills, and your dog really needs to listen to you. This team did a great job!

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  • 01Jul

    What a great contest we had last month! Thank you all for participating!

    This month you can win a set of 101 Things to Do with Contacts cards! Awesome!!

    Just share the best thing you’ve learned in Agility, whether it was in classes, from reading, or just working out back with your own obstacles! Was it handling? About yourself? Your dog? How was your learning curve? Tell us in the comments!

    The winner will be chosen via random number generator on or around August 1st, and announced/emailed on or around the same.

    How to enter this contest:

    If you have never done so before, you must first register your email address on this blog.  We will then notify you if you are a winner of this contest.  You only need to do this once, and you will be good for all future monthly contests (and get priority notification of when they occur)!

    Scroll to the bottom of this page and enter your comment/answer.  Or, if there is no box, click on the “comments” in the upper right corner.

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